# Using an AI agent You can use a coding agent such as Claude Code, Codex or Cursor to help with a mod. Give it the plain-text copies of this site. They have the same content as the pages without the menus around them. ## The text files | File | What it holds | |---|---| | [llms.txt](https://modding.tabbingstudios.com/raid-haven/llms.txt) | A short index that points to the two files below | | [llms-full.txt](https://modding.tabbingstudios.com/raid-haven/llms-full.txt) | Every page in one Markdown file | | [llms-small.txt](https://modding.tabbingstudios.com/raid-haven/llms-small.txt) | The same, shortened for agents with less room | If your agent can fetch web pages, give it the address of `llms-full.txt`. If it can't, save the file into your mod's folder and tell the agent to read it. On a wide screen, most pages also have Copy page as Markdown under "On this page", for pasting a single page into a chat. ## A prompt to start with Open your mod's folder in the agent, paste this, then write your idea after the last line. ## The Mod Kit The Mod Kit in the `ModKit` folder next to the game has an `AGENTS.md`, a file written for coding agents. Copy it into your mod's folder and most agents read it on their own. It also has the Lua annotation files that give autocomplete in VS Code, for content fields and for the scripting API. An agent can read those too. An agent follows the same rules you do, and it can still get things wrong. Load what it made in the Mod Lab and read the Problems tab before you publish it.